![espn_sh02](https://v6v4d3.p3cdn1.secureserver.net/wp-content/uploads/2016/04/espn_v02-300x168.png)
![espn_sh03](https://v6v4d3.p3cdn1.secureserver.net/wp-content/uploads/2016/04/espn_v03-300x169.png)
![ESPN_sh01](https://v6v4d3.p3cdn1.secureserver.net/wp-content/uploads/2016/04/ESPN_v01-300x168.png)
Layout, Rigging, Animation, Texturing, Shading, Lighting, Rendering, Precomp
Trojan Horse and Bear Trap shots
Maya, Mari, Arnold, Nuke
I was responsible for all CG except modeling in this spot, and lead CG on all calls and client sessions.
Bear Traps – Three foreground and all background traps are CG, while midground traps were in the plate. I was responsible for the entire pipeline except modeling.
Trojan Horse – I rigged and animated the ropes and horse, painted textures in Mari, created shaders, lit, rendered, and precomped all shots, as well as animated camera in fully CG Trojan Horse shot.